The following is controlled by Alex J. Rolfe:
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Name: Falco Lombardi
Gender: Male
Age: Somewhere in his early 20s.
Appearance:
Abilities: Falco's abilities include jumping really high (he's an avian, that's why.) and landing with such grace that it makes a ninja look like a skateboarder. Falco also has a different blaster and reflector than Fox. Falco's blaster doesn't have rapid fire, but it does make the enemy flinch. Also, he kicks his reflector to make it go farther. Finally, his Final Smash doesn't involve a Landmaster (like in Brawl), but rather an Arwing.
Specials:
B - Blaster
Up B - Fire Falco
Down B - Reflector
Smash B - Falco Phantasm
Final Smash - Arwing Assault
Game of Origin: Star Fox (SNES)
Company of Origin: Nintendo
Stage: Corneria (Melee)
Theme: Venom (Melee), Corneria (Star Fox), Corneria (Star Fox 64), Space Battleground (Star Fox Assault)
Other: "Personally, I prefer the air!"
Name: Fox McCloud
Gender: Male
Age: Somewhere in his early 20s.
Appearance:
Abilities: Fox's abilities differ from Falco's in that his blaster is rapid fire. Also, Fox doesn't kick his reflector, so it has a limited range, but overall, it's more powerful. Finally, Fox's Final Smash involves the Landmaster.
Specials:
B - Blaster
Smash B - Fox Illusion
Up B - Fire Fox
Down B - Reflector
FINAL SMASH - Landmaster
Game of Origin: Star Fox (SNES)
Stage: Sector Z (SSB)
Theme: Like Father Like Son (Dwelling of Duels January-Feburary 2006); Space Armada (Brawl); Star Fox 64 Main Theme (Brawl)
Other: "Come on!"
Name: Lucario
Gender: genderless, though it's assumed male.
Age: Ageless
Appearance:
Abilities: Lucario's attacks have a much longer reach than the length of his limbs. Also, the more Lucario gets injured, the more powerful he becomes. For instance, his Aura Sphere increases in size, strength, and speed when he's low on vitality. finally, his Force Palm attack changes depending on where Lucario is in relation to his opponent(s). When he's far away, Force Palm is a ranged attack, but when he's close to his opponent(s), it changes into a melee attack.
Specials:
B - Aura Sphere
Smash B - Force Palm
Up B - Extreme Speed
Down B - Double Team
FINAL SMASH - Aura Storm
Game of Origin: Pokemon: Diamond and Pearl (Nintendo DS)
Company of Origin: Nintendo
Stage: Spear Pillar (Pokemon: Diamond and Pearl)
Theme: Porco in the Sky (Everyday Shooter); Checker Knights (Kirby Air Ride); Pokemon Main Theme (Brawl)
Other: "I don't need friends."
Name: Roll Light
Gender: Female
Age: around 11
Appearance:
Abilities:
Roll's abilities include weapon improvisation. Imagine being whacked with a broom. Now imagine it was 1.5 times more powerful and made of rocks and straw. Next, the Roll Buster charges up slower than Samus's Arm Cannon, but it's slightly more powerful. Next, Roll can copy enemy Smash B specials. Finally, Roll can transform into Tengu Man for her Final Smash. (I've had the idea that Tengu Man is actually Roll for a long time, actually.)
Specials:
B - Roll Buster
Smash B - Copy
Down B - Broom Slash
Up B - Jet Boots
FINAL SMASH - Transform into Tengu Man
Game of Origin: Mega Man series (Various)
Company of Origin: Capcom
Stage: Tengu Man's Stage - Sky Lagoon (Mega Man
Theme: Tengu Man - Saturn (Mega Man
; Harrier Saga (Space Harrier II); Shielder Sheldon (Mega Man X6)
Other: "Oh no, those two are at it again!"
Name: Miles Prower (everyone calls him Tails, though)
Gender: Male (now Female)
Age: somewhere in his early teens (Like, 12-13)
Appearance:
(Female pic coming soon)
Abilities: Tails' signature ability is to fly using his namesakes as propellers. He doesn't go quite as fast as Sonic does, but when he gets to high speed, its like he levitates off the ground. He also has a natural talent with machines, as his IQ of 300 or so can attest to. Tails's Final Smash involves his bi-plane, the Tornado. Finally, like Sonic, he can do the Spin Charge. Although it isn't as fast nor as powerful as Sonic's, it does have a high chaining ability. What that means is it can transfer into combos more easily than Sonic's can.
Specials:
B - Tail Whip
Smash B - Tail Slash
Up B - Tail Propeller
Down B - Spin Charge
FINAL SMASH - Tornado Storm
Game of Origin: Sonic the Hedgehog 2 (Genesis)
Company of Origin: SEGA
Stage: Emerald Coast (Sonic Adventure)
Stage Theme: Emerald Coast Act 1 (Sonic Adventure); follow none (Skate); He Runs (Shinobi III: Return of the Ninja Master); Galloping Thunder (Dwelling of Duels May 2005 Competition)
Other: "I must be getting stronger!"
Name: Ray 01
Gender: It is presumed male, so I'm going with that.
Age: Custom Robos don't have ages, but if I had to venture a guess, I'd say around four or five, going from when Battle Revolution was released.
Appearance:
Abilities: Since Ray is a Custom Robo, he can change weapons before every battle. He has five preset weapon customizations, which are Speed, Power, Homing, Basic and Balance. As well, he has the ability to mix and match those preset customizations to suit the battle at hand. The equipment for each customization is:
Speed: V Laser Gun, Direct Bomb, Speed Pod P, Formula Legs
Power: Twin Fang Gun, Submarine Bomb K, Buster Pod, Ground Legs
Homing: Halo Gun, Right Flank Bomb H, Seeker Pod G, Long Thrust Legs
Basic: Basic Gun, Standard Bomb, Standard Pod, Standard Legs
Balance: 3-Way Gun, Winder Bomb, Reflection Pod, Stabilizer Legs
Bombs are used in conjunction with a cursor, which Ray can aim. Pods home in on enemies, Guns are simply that, and Legs augment his running, jumping, and air-dashing abilities.
Specials:
B: Gun
Smash B: Bomb
Down B: Pod
Up B: Air-Dash
Final Smash: Soulboost (Ray gets an increase in power for thirty seconds)
Game of Origin: Custom Robo Battle Revolution
Company of Origin: Nintendo/NOISE
Stage: High-Rise Plaza
Theme: Bad Men - Diamond Fences (Custom Robo Arena), Marionation Gear (Chosoju Mecha MG), Sudden Death ~ Double Dead Line (Custom Robo Battle Revolution), Wings for my Way ~ GX Advertise (F-Zero GX)
Other: Ray is supposed to be just under eight inches tall, but for the purposes of SE2, I'm making him about as tall as Lucario.